Captured KV-1 needs PMM.

The catalogue included the opening bars of each piece, known as an incipit. Many more pieces have since been found, re-dated, re-attributed and re-numbered, requiring three revised editions of the catalogue. Subsequent editions – especially the third edition K3 by Alfred Einstein , and the sixth edition K6 by Franz Giegling , Gerd Sievers , and Alexander Weinmann – have reflected attempts to arrange the growing list of works in a more accurate chronological order, according to various levels of scholarship. A major shortcoming of K1 was that there was no room to expand the strictly sequential numbering in the main catalogue to allow for any new discoveries or further reassessment of existing works. Foix reassigned a number of works from the original K1 appendices into the main catalogue by interpolating new numbers into the main sequence with a lower-case letter suffix. In K6 some of these were reassessed in the light of scholarship since and returned to the re-worked appendices: A – Copies by Mozart of other composers’ works Anh.

KV-1S in the Voitolovo-Mginsky Offensive – Volhovsky Front + Renders

At tier 5 it is one of the first true heavies encountered by most new players heavily armored, slow, good gun and many do not know how to damage one correctly. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization.

The armor values are presented in three different scenarios for the angled view of the tank. The first one is the avoid shooting any heavily angled areas as you will bounce off a lot.

[ISSUE] – Gorynych KV-5 Matchmaking (fTanksConsole) submitted 2 years ago by saberwing Senior Community Manager We have identified an issue with the Gorynych KV-5 matchmaking and will roll out the fix tomorrow morning (Oct 4th).

Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a higher battle rating in the former. This allows for a balanced game at all ranks and using all vehicles, meaning that certain nations having technological advantages at different periods in the game’s timeline is not an issue when playing, and planes that are too powerful do not ruin gameplay for those flying less effective aircraft.

Aviation In Arcade mode Comparison sheet of fighter aircraft’s BR in Arcade For Arcade Air Battles, a formula is in place that calculates your overall Battle Rating, aka the Battle Rating that the Matchmaker will use to match opponents against you, based on the three highest aircraft in your lineup in regards to their individual BR. That said, the important thing for you to know are three short facts: The overall BR can be lowered by a maximum of one BR step e.

Lowering your overall BR only works if you have only one aircraft with the highest BR in your lineup e. The formula takes aircraft of up to 2. What does that mean for you, as a player? As you progress through the research trees, it may happen that you unlock a new aircraft of considerably higher BR than the other aircraft in your current lineup. This system, to a certain extent, will allow you to use this new aircraft, while keeping your overall lineup competitive against other players you may face.

The maximum amount that you can lower your overall BR is one step.

KV-220 – is it worth it?

WoT Guru November 14, The KV-2 formally the tier 5 king for killing most tanks in one shot is a little less fierce armor wise at tier 6. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization. The armor values are presented in three different scenarios for the angled view of the tank.

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NA The number 2 and 3 turrets are forward facing with a large field of fire. Secondary Armament An initial glance at her secondary complement looks impressive. She has twenty mm guns, twelve forward firing and eight rear facing all may fire at targets abeam of her mounted in casemates along her hull like the Japanese and Royal Navy dreadnoughts. This is, unfortunately, where the good news stops. Their range is less than adequate at 3. Being a tier 4 Battleship, she does not have access to the Secondary Battery Modification 2 upgrade which would increase the rate of fire and range of her batteries limiting any and all improvements to Captain skills alone.

With a veteran Captain with all of the proper skills, the Imperator Nikolai’s secondaries can reach 4. This is completely inadequate for self defense when you consider that contemporary destroyers have a minimum of 5km range on their torpedoes. At best, her secondaries can be used in a close quarter brawl.

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Development history[ edit ] After disappointing results with the multi-turreted T heavy tank, Soviet tank designers started drawing up replacements. The T conformed to the s notion of a “breakthrough tank” with very heavy firepower and armour protection, but suffered from poor mobility. The Spanish Civil War demonstrated the need for much heavier armour on tanks,[ citation needed ] and was the main influence on Soviet tank design just prior to World War II. Several competing designs were offered, and even more were drawn up prior to reaching prototype stage.

All had heavy armour, torsion-bar suspension , wide tracks, and were of welded and cast construction. One of the main competing designs was the SMK , which in its final form had two turrets, mounting one

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I literally have just realised that the post I wrote for last week is still a draft. A facepalm moment if ever there was one. All of which means there is a fair bit to go over. My gaming the last fortnight has suffered somewhat from two, rather different, set of interruptions. Both were very good reads I can recommend. The second cause of interruption was general tiredness following several unsettled nights. Nevertheless I have managed to get a considerable amount of gaming done.

This is a shame, but my focus now is on getting the IS-3 instead. I have only about 10k xp to go on the IS so that should be quite soon. I have less than 50k to go now on the ST-I , and about the same on the Panther. The long grind for the Ferdinand top gun continues, but it is a secondary tank for me at the moment so that is taking time. I am struggling a bit with the Ferdi still, since basically it lacks punch. I know this will cease to be a problem with the top gun, so I am being patient.

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This KV-1 introduces a new armament, the ZiS-5, that has a much stronger punch than the L from its predecessor while retaining the same armour. The main purpose, usage and tactics recommendations General play style The KV-1 ZiS-5 plays like a standard heavy tank, with heavy armour able to soak up shells while angled and a decent 76 mm gun to fire back.

While mobility is not the greatest, it is sufficient to get up to the front lines in time for the battle. Compared to its predecessors, the KV-1 ZiS-5 serves as a continuation rather than a big improvement, with the ZiS-5 gun the KV-1S had while sacrificing mobility or more armour. Vehicle characteristics This tank is very similar to its predecessors, but mounts the same gun of the T sharing its ability to fire APCR shells.

The player should feel at home once going through the KV-1 L , and while not as fast as the KV-1S , it maintains more armour all-around.

The Kliment Voroshilov (KV) tanks were a series of Soviet heavy tanks named after the Soviet defence commissar and politician Kliment Voroshilov and used by the Red Army during World War II. The KV series were known for their heavy armour protection during the early stages of the war, especially during the first year of the German invasion of the Soviet Union.

The appearance of the soviet cruisers sparked some ideas with regards to the cruisers already in the game. While the current cruisers have been somewhat comparable in layout and size the new Russian large but still medium armed cruisers are nothing less than a little revolution. They clearly demonstrate that a larger displacement can or will need to be balanced to create a new and unique flavor to the cruiser class. I also see an opportunity to revise the German cruiser tech tree which is subject to this post.

Historically, the German Navy had a large number of light cruisers up to the end of WW1 that where modern but late in adopting the bigger 15cm guns, by then already standard in foreign navies. A German ship designer famously summarized the difference in philosophy: In the interwar period, the German Navy strived for making the most out of the limitation with regards to displacement, number of ships, etc.

Result was a cruiser type with unusual heavy main artillery which became a trademark of the navy. This general setup would be kept but: This is totally opposite to the light German CLs on the lower tiers.

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The tomb has been open and visited many times throughout antiquity, its walls bearing individual examples of ancient Greek and Roman graffiti. The tomb was cleared in the s, but was not properly investigated until when Edwin Brock began his excavation funded by the Royal Ontario Museum. Enigmatic composition depicting Osiris worshipped by two goddesses and two gods emerging from burial mounds Source: The tomb is laid out on a straight axis in the typical style of the Ramesside kings.

There is evidence that the burial chamber is actually an enlarged corridor, suggesting that the tomb was altered hastily in order to accommodate the burial of the king — Ramesses VII died when he was only in his seventh year of rule. The work on the subsequent room was also halted, further indicating the hasty completion of the tomb.

Aug 21,  · KV1 or KV1s? – posted in General Discussion: I dont feel like graduating to the tier 6 so, should I get the KV1s and is it good? I do not want it if it has bad matchmaking.

November 29, at 3: Wikipedia is a famous wiki, but it is not the origin of the wiki system, nor synonymous. MichaelTheGhost on November 29, at 3: Well, as owner. There are a lot of battle where I receive around shot. Just rush ahead, get close and shoot while they are panic. This tank is great, or maybe it just player in SEA sever are pathetic. Anyway, I just say this tank is quite good but not a must buy tank.

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Matchmaking Matchmaking The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier. For example it is IS – russian heavy with tier 7. The matchmaker takes the corresponding line from the table below and sees that the IS has battle tiers from 7 till 9. Randomly is the tier for battle selected.

There is no special matchmaking for specific tanks. You just got unlucky. Try playing in hours that there are a lot of people playing, so MM is maybe more balanced.

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Is there any reason to keep KV1 now?

Kuryshev contributed equally to this work. Received Jan 19; Accepted Jul 6. In addition we tested a slowly inactivating mutant of Kv1. For the mutant Kv1. Molecular cloning, co-precipitation and co-localization experiments and current measurements suggest that hetero-oligomeric assemblies of Kv1. For the inactivating ferret Kv1.

Battle ratings are used by War Thunder to determine matchmaking in-game. Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle (for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a higher battle rating in the former).

Can’t say what you do wrong. Maybe you don’t do anything wrong, maybe you are just more of a medium tank player. I have killed tier 7’s with my little peashooter 85mm, but of course not from the front. If you want fast ROF, you can mount cannon , which is pretty much the same gun as the Zis4 for the T Same rate of fire, same pen and same damage.

You will not be as agile, but you will have an armour that is both thicker and more hp on top of that. I would still prefer to use the “new” KV-1 in a random battle, compared to the T

War Thunder – GF/AF Thoughts on Panzer IV, T-34, KV-1 and Heinkel 112 Turn fighting